In a move that will have significant repercussions for the video card industry in North America and Europe, EVGA today has announced that the company is parting ways from NVIDIA. As a result, the company will not be producing video cards based on NVIDIA’s next-generation of GPUs – and won’t be immediately switching allegiance to AMD or Intel, either. Consequently, NVIDIA is losing their largest add-in board (AIB) in North America, and the broader North American video card market is losing one of its biggest and best-known vendors.

In a brief announcement posted on EVGA’s forums, the company outlined their parting from NVIDIA, while underscoring that this affects the next-generation of video cards, and that EVGA will continue to provide current-gen products and support existing customers.

  • EVGA will not carry the next generation graphics cards.
  • EVGA will continue to support the existing current generation products.
  • EVGA will continue to provide the current generation products.

EVGA is committed to our customers and will continue to offer sales and support on the current lineup. Also, EVGA would like to say thank you to our great community for the many years of support and enthusiasm for EVGA graphics cards.

EVGA Management

Meanwhile, in a briefing attended by Jon Peddie Research and Gamers Nexus, EVGA’s CEO (and founder) Andrew Han laid out some further details about the transition. These are both great pieces and as I’m not going to simply rehash them point by point, I’d encourage readers looking for a first-hand recounting of the briefing to check them out.

As laid out in both pieces, EVGA’s parting from NVIDIA comes as the company’s relationship with NVIDIA has, according to EVGA, soured over the years. Most notably, AIB margins have been slowly shrinking over the past couple of decades, with JPR publishing that gross margins at the AIB partners have fallen from 25% in 2000 to 10% in 2015, and finally an estimated 5% this year. Meanwhile, as NVIDIA has slowly ramped up its own efforts to directly sell its Founders Edition (reference) video cards in Best Buy and other retailers, AIBs like EVGA have been put in a position of directly competing with their partner-turned-supplier.


Jon Peddie Research: AIB Gross Margins v. NVIDIA Gross Margins

This, in turn, has put EVGA in a position where they are taking a loss on selling high-end NVIDIA cards, a significant shift from what are normally the highest margin products sold by video card vendors. And while consumers are benefitting from this in the short term via cheaper video cards, taking a loss of hundreds of dollars per video card is not sustainable – nor is it a viable business practice to begin with.

As a result of these factors (and undoubtedly more tales known only between EVGA and NVIDIA) EVGA has opted to part ways from NVIDIA. This means that EVGA will not be selling video cards based on NVIDIA’s next generation of GPUs, and that EVGA is ramping down production of existing GeForce RTX 30 series cards. According to Gamers Nexus, EVGA expects to run out of current-generation cards for retail by the end of the year, with the company setting aside a remainder of those cards as spares to honor warranty obligations.


EVGA RTX 3090 Ti FTW3: A Money-Losing Product

Perhaps equally notable, EVGA has also made it clear that they are not immediately partnering with a competing GPU vendor, either. So for the moment, at least, this is not going to be a case of EVGA switching allegiances to AMD or Intel. Instead, EVGA is going to be out of the video card market for an indefinite period of time. To be sure, according to GN and JPR, the company has not completely closed the door on partnering with another GPU vendor, but they also aren’t actively pursing the matter right now.

And while this marks a massive cut to EVGA’s business – Gamers Nexus reports that video cards represent 80% of EVGA’s revenue – EVGA is not going out of business. The company still has a successful and well-regarded power supply business, as well as a more niche presence in high-end motherboards and gaming peripherals. This also means that EVGA will continue supporting its existing video card customers even once their remaining video card stockpile runs out, as the company still wants to maintain its sterling reputation for customer service.

Commentary: A Big Loss for Consumers, and a Opening the Door To Vertical Integration

EVGA’s exit from the video card industry represents what is easily the biggest shift in the retail video card landscape in over a decade. EVGA is not the first NVIDIA partner to part ways with the company – BFG and XFX were both major NVIDIA partners back in the 00s as well – but EVGA’s exit would seem to be the biggest yet. According to JPR, EVGA held 40% of the North American retail market, and they were a sizable player in Europe as well. EVGA was NVIDIA’s de facto premiere partner in the west, both in terms of total video card volumes and in terms of mindshare, with a legacy of producing high quality video cards backed with some of the best support in the industry.

As a result, EVGA’s exit is a big loss for consumers and video card enthusiasts overall. While NVIDIA can (and undoubtedly will) shift allocations over to their remaining AIB partners – Zotac is arguably the next best-known NVIDIA-exclusive vendor in North America – this still represents a reduction in competition in video card designs, especially with premium products where EVGA did some of their best work. And none of the remaining AIBs have a reputation for support that matches EVGA’s (though to be sure, reputation isn’t necessarily representative of the real world).


EVGA's Immediate Future: More Mobos and PSUs

But the full impact to the consumer market is going to hinge on what NVIDIA does next. From EVGA’s briefing it’s clear that there has been some friction between the two companies for quite some time, so while these revelations are new to outsiders, internally the businesses have been at odds for a while now. That means NVIDIA had plenty of time to prepare for EVGA’s split (they were first informed in April), and NVIDIA already has their own retail operations.

In fact, it’s those retail operations that seem to have led the way to what’s happening today. It wasn’t until the Pascal generation/GTX 10 series (2016) that NVIDIA began selling its own retail cards; for the 20 years before that, NVIDIA relied on AIBs to move its products. And even after that point, NVIDIA has purposely limited its reach by only selling cards directly, and later just through Best Buy.

Still, I’ve long wondered how AIBs have felt about NVIDIA going into competition with their own board partners, and now we have an answer, it would seem. EVGA is being driven out in part by NVIDIA’s direct presence on the market, with their Founders Edition cards undercutting EVGA’s products in price. It’s a relationship that by its very nature puts AIBs like EVGA at a disadvantage, as NVIDIA has the better brand recognition (all cards are NVIIDA cards) and much of NVIDIA’s R&D is paid for by their internal need for reference cards. This means that AIBs face additional costs on top of buying hardware from NVIDIA, especially if they want to go for premium designs like EVGA has been apt to do.

In short, NVIDIA’s decision to directly sell video cards, whether intentional or not, is putting the squeeze on AIBs. And NVIDIA-exclusive AIBs like EVGA are the most vulnerable.

EVGA’s exit from the video card market, in turn, opens the door to larger changes in video card manufacturing and distribution. Video card complexity has increased significantly over the years, and consequently so have the R&D costs at every single level. GPUs aren’t just getting more advanced, but they need ever finer PCB routing for memory, more advanced VRMs, bulked up cooling, and more. It’s not unlike the fab market, where every generation ups the ante on costs and discourages the kind of competition that results in lower prices, lower margins, and the inability to afford to play in the next generation of the game.

All of this, in turn, is making vertical integration look more and more appealing. While the AIBs in one form or another have played pivotal roles in the video card market since the dawn of the PC era, offering retail reach and support that the GPU vendors didn’t have or didn’t want to bother with, the actual value they add is, unfortunately, diminishing. Video cards are becoming so complex that, especially at the high end, the best move may very well be to stick with the reference designs. All of which further reduces the value (and uniqueness) AIBs can provide.


EVGA's Experiments Haven't Always Panned Out...

In short, this may be the moment where we see video card production pivot to having the GPU vendors themselves sell their cards, without the use of AIBs. So rather than having 10 video cards within a generation and then numerous AIB variations thereof – as is the case now with NVIDIA’s GeForce RTX 30 series – we’d have something more akin to desktop CPUs where there’s a dozen or so SKUs provided directly by the manufacturer.

Of course, this has been tried once before, with disastrous results (kids, go ask your parents about 3dfx), so it’s not by any means a sure-fire thing. But EVGA’s departure opens the door to NVIDIA to swoop in and take back 40% of their retail market for themselves, if that’s what they want.

And if NVIDIA doesn’t fill in the gap, then NVIDIA’s remaining AIBs will no doubt be happy to do it. The volume vacuum from EVGA’s exit means almost half the NVDIIA North American video card market is up for grabs. It is a huge opportunity to reshape that landscape and grab the kind of market share that would take years and years to peel away under more normal circumstances. So although a dark day for EVGA, opportunity knocks for the AIBs who remain.

The next-biggest question at this point is whether EVGA will remain in the video card market at all. From the Gamers Nexus and JPR articles it’s clear that EVGA is not keen on immediately jumping back in with a different partner. And, given that the Ethereum Merge just went through this week and video cards across the globe were liberated from their inane toiling (read: Ethereum is no longer relying on proof-of-work for blockchain processing), now is not the time to be making any firm plans.

The broad expectations of the industry are that all of these former mining cards are going to be boomeranging back on to the used video card market, similar to the last crypto hangover but in even larger volumes due to the much longer period this most recent mining boom went on. So the video card market is going to be dealing with an oversupply as it is, meaning that it’s not going to be a great time to be producing more video cards, as even next-gen cards below the flagship level will be competing with their predecessors.

So even if EVGA does ultimately opt to get back in to video cards – and I hope they do – sitting things out while the market corrects itself and digests the sudden surge of used cards is a prudent move. How long all of that will take remains to be seen, but as the current situation took years to get into, it won’t be a fast fix coming back out. In time, it would be a feather in either AMD or Intel’s cap to line up EVGA as a partner, as they bring a level of sophistication and respect that none of their current AIBs possess. Though it should be noted that the overall GPU market share is so significantly tilted in NVIDIA’s favor right now – a 4:1 ratio – that at former production levels EVGA could probably absorb most of the AMD retail market presence, something AMD’s other AIBs would no doubt be unhappy with.

Unfortunately, this exit also underscores how exposed EVGA is in the video card market, since video card sales were 80% of its revenue. The company has other product lines, but these are smaller in volume and all in product categories that are even more commoditized than video cards.


Over the Years EVGA Has Gone Big Into PSUs, In More Ways Than One

EVGA, for its part, has certainly made efforts to diversify over the years, but with limited success. Almost a decade ago I was fortunate enough to be at a business dinner with EVGA and Anand, where Andrew Han asked for our feedback on what sorts of products we thought would be good markets for EVGA to expand into. We ended up making several suggestions, but as today’s EVGA product mix shows, EVGA never found a second market on the same order of magnitude as video cards. Consequently, I’m not surprised to see Gamers Nexus report that EVGA is not planning on expanding into new product categories in the near future; that’s not something they’ve had luck with in better times, never mind going into this likely recession.

Ultimately, while today’s news marks a seismic shift in the video card landscape, it’s also the kind of news where there’s no way to put a positive spin on it. The video card market, for its part, will keep moving right along without EVGA, but the market and consumers are all the worse for EVGA’s departure. Thankfully, this is not EVGA’s eulogy – the company is still staying in business – but I sincerely hope that when we talk about EVGA in the future, it will be for more than just motherboards and PSUs. Video cards are were EVGA has made its name, and it’s still where EVGA does some of its best work.

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  • Cooe - Friday, September 16, 2022 - link

    Oh look, yet another addition to the BILLIONS already on the list of "why I will never buy another Nvidia product and support such a trash, anti-consumer, anti-partner business"! Linus Torvalds said it best. "Nvidia, F**K YOU!".
  • lemurbutton - Saturday, September 17, 2022 - link

    Nvidia reference cards are already significantly better than EVGA.

    Having vertical integration will cut out the middleman such as EVGA. This is good.
  • Qasar - Saturday, September 17, 2022 - link

    " Having vertical integration will cut out the middleman such as EVGA"

    thats what 3DFX thought too, and look what happened to them.
  • StevoLincolnite - Saturday, September 17, 2022 - link

    To be fair, 3dfx faltered from more than just being vertically integrated...

    VSA100 didn't scale as well as they had hoped with R&D overbudget, performance and features under-delivered... And wasn't on the market soon enough.

    nVidia Geforce 256 was a smash hit for example with TnL.. And they quickly followed that up with the venerable Geforce 2.
    nVidia was simply iterating faster and more significantly... And ATI was quickly catching up while S3, Rendition, Trident, Matrox, NEC and even Intel with the i740 AGP card faltered or fell behind.

    Eventually 3dfx would be bought out by nVidia... ATI would eventually beat nVidia with the Radeon 9700 Pro and got bought out by AMD eventually...
    And Intel is planning to re-enter the market.

    The GPU race has been... Odd.
  • MadAd - Saturday, September 17, 2022 - link

    While what you say is correct the actual nail in the coffin was the near vexatious lawsuit Nvidia bought upon 3Dfx at your aforementioned worst possible point which saw 3Dfx collapse as Nvidia had the deeper litigation pockets and 3Dfx simply ran out of money defending it, finally making an agreement with Nvidia to hand over the company as long as the workforce were paid off.

    Since then I have not bought a single Nvida product purely for the asshole way they treated 3Dfx (I still have my old Voodoo 5) and, along with many other consumer negative business moves through the years, I am not surprised with this new news regarding how EVGA has been treated.
  • Traxus0 - Tuesday, September 20, 2022 - link

    nVidia's countered a lawsuit started by 3Dfx almost 2 years prior, so it was actually 3Dfx who initially wanted to keep potential competition away by suing. Not to say it did not contribute to 3Dfx' demise.
  • WaltC - Saturday, September 17, 2022 - link

    3dfx died for only one reason--when they bought the STB factory in Mexico where the V3 was manufactured, the company foolishly agreed to absorb whatever debt held the plant as collateral, and it turned out that the STB factory had $512M or so in debt that 3dfx was on the hook to pay. Big money in those days--huge. Illustrates why it's not a good idea for engineers to buy things like factories without top-notch legal help. V3 was a great GPU, ironically--likely the best ever made by 3dfx, imo. But the debt did them in and 3dfx could get no financing. That was all she wrote for 3dfx. nVidia picked up the remnants at a fire sale.
  • Bruzzone - Monday, September 19, 2022 - link

    interesting. mb
  • blppt - Monday, September 19, 2022 - link

    I still miss the "it just works, the way its supposed to" way that Glide made gaming on PCs back then.

    Still, I doubt even if 3dfx hadn't died whether Glide would still be around. They were already falling behind some of the fancy new DirectX features.
  • Zoomer - Saturday, October 8, 2022 - link

    And nVidia took over 3dfx and its liabilities as well. They could've just bought assets.

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